Sinks
Sinks write formatted log messages somewhere. Add them with Log.Container.AddSink().
| Sink | Description |
|---|---|
UnityLogSink() |
Writes to UnityEngine.Debug.Log/Warning/Error. Added automatically. |
FileLogSink(path, maxSizeBytes) |
Writes to a text file. Rotates when size is exceeded. |
ConsoleLogSink() |
Writes to System.Console. Good for headless builds. |
Log.Container.AddSink(new UnityLogSink());
Log.Container.AddSink(new FileLogSink("Logs/Game.log", 100L * 1024 * 1024));